I know that this has been mentioned before, but I would really like to see these implemented into the game. And not just for decorative purposes. I mean that:
Noriaki kasai's spread out style would be better suited for flying,
while Thomas Morgenstern's aggressive style would be better at large hills.
I hope that this wouldn't be too hard to put into the game.
I don't think that it would be possible to model the aerodynamics precisely enough, so that different flying styles would give expected results. If modelling air resistance was an easy task they wouldn't build multi-million euro wind tunnels.
jurijtepes wrote:Fair point, Jussi. Then again, the styles could only be used for cosmetic effect rather than making an actual difference to the flight.
U could change it in offline mode only. You could choose any position you want and trying to find the best one would be rly fun! Bascially if there was picture of 3d model of ski jumper you could move his skis the way u want and move the guy too,
Vaaranto wrote:U could change it in offline mode only. You could choose any position you want and trying to find the best one would be rly fun! Bascially if there was picture of 3d model of ski jumper you could move his skis the way u want and move the guy too,
With the current DSJ4 aerodynamics model you would only find out that it's better to keep the skis parallel than to use V-style.
I'm not sure if it was discussed here because i don't get some of the posts of this topic, but what about visual changes only? Wouldn't it be possible without affecting physics?