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,,Flowing Time"

Posted: 04 Dec 2025, 21:26
by Artur Zięba
Recently, I’ve had quite a few ideas for improving the game, but most of them have already been implemented. However, I would like to share one of these ideas. Namely, introducing so-called “flowing time” during a competition. That is, we set the competition to take place in March at 17:00. Fifty competitors take part. The competition begins while it is still daylight, but as it progresses, it gradually gets darker, and it ends under artificial lighting — just like in real life. For now, the competition both starts and ends with the same lighting conditions.

Re: ,,Flowing Time"

Posted: 06 Dec 2025, 10:09
by Jussi Koskela
My own graphics engine does not support dynamic lighting, so it would significantly increase the loading time for each jump.

Re: ,,Flowing Time"

Posted: 06 Dec 2025, 10:36
by Xinitiao
I'd either add a setting for how many jumps between each refresh of the hill and/or just do it only between rounds.