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Re: Ideas & suggestions for next beta/full version
Posted: 07 Jan 2026, 19:27
by PerrySch_09
I think it would be great if the CPU jumpers’ animations were visible (Like in The Past), but there could be one button to switch to the next jumper and another button to skip all jumps and go directly to your own jump.”
Because only looking at The Stats gets kinda booring. Many people (Like me) look at The jumpers and maybe copie something to get better at The Game.
Re: Ideas & suggestions for next beta/full version
Posted: 22 Jan 2026, 17:23
by ignorancik
My idea for future World Cups — split the tournament into two sessions:
QUALIFYING SESSION:
- Everyone takes part (I think the number of players on the server could easily go up to 500–1000).
- The qualifying session would be three competitions with three rounds of jumps each — nine jumps in total (no separate qualifications inside each comp).
- Nobody gets eliminated after any of the jumps.
- The session would be scored using ratings instead of points.
- After it’s over, we divide all players into smaller 40-players groups — the last one might just be smaller.Then we take a 5-minute break and move on to the main event.
MAIN EVENT:
- Each player gets access to the server they qualified for (example: if there were 244 players in quals, Server A: 1–40, Server B: 41–80, Server C: 81–120, Server D: 121–160, Server E: 161–200, Server F: 201–240, Server G: 241–244 — optionally, Server G could include players who didn’t take part in the qualifying session).
- The in-tournament qualifications are replaced with a warm-up session.
- The competition itself works the same as usual — two rounds, and the top 30 players get World Cup points.
I think this kind of format would make it fairer, since every player would end up in a group where they can actually compete on a similar level. Right now, having 100 (or before, 200–300) people in one qualification round just doesn’t make much sense.
I really hope this suggestion won’t get ignored like the previous ones about adding new game modes.