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Re: CPU jumpers

Posted: 30 May 2012, 16:34
by pepsiman89
Austrian_Skijumpfan_94 wrote:I don´t wnat to registrate me

Ohter options ?

try www.speedy.sh you dont have to register there

Re: CPU jumpers

Posted: 30 May 2012, 16:35
by h2min
Austrian_Skijumpfan_94 wrote:I don´t wnat to registrate me

Ohter options ?

http://www.speedyshare.com/

Re: CPU jumpers

Posted: 30 May 2012, 16:38
by he10th3r310
I guess it's not possible to see CPU players jumping at all? Just their results?

Re: CPU jumpers

Posted: 30 May 2012, 16:39
by Jussi Koskela
he10th3r310 wrote:I guess it's not possible to see CPU players jumping at all? Just their results?
In the current approach is not possible to see the jumps.

Re: CPU jumpers

Posted: 30 May 2012, 17:03
by Martin Kafka
Risto Salonen wrote:I messed around with the CPU skills a little and I'm not convinced. CPU jumpers with 1600 in Large Hill equal someone who has an online rating of around 1000...
Ouch. If this turns out to be true, it will be very unfortunate. CPU players that are not competitive enough even on the highest level are useless. :/

Re: CPU jumpers

Posted: 30 May 2012, 17:05
by clombee12
Jussi Koskela wrote:
he10th3r310 wrote:I guess it's not possible to see CPU players jumping at all? Just their results?
In the current approach is not possible to see the jumps.
LOL, just wondering which leg does CPU jumpers use for telemark. :lol:

Re: CPU jumpers

Posted: 30 May 2012, 17:10
by Jussi Koskela
Risto Salonen wrote:I messed around with the CPU skills a little and I'm not convinced. CPU jumpers with 1600 in Large Hill equal someone who has an online rating of around 1000...
The probability distribution of the jumpers' performance is based on the jumps from the online game, so this shouldn't happen. Even the best jumpers can fail in single competitions but in the long run their skill should match that of the online players.

Re: CPU jumpers

Posted: 30 May 2012, 17:16
by Austrian_Skijumpfan_94
Jeah i´ll see it
One time a player with 600 rating in singleplayer was in the top ten (but with 216 players)

Re: CPU jumpers

Posted: 30 May 2012, 17:27
by Risto Salonen
Jussi Koskela wrote:The probability distribution of the jumpers' performance is based on the jumps from the online game, so this shouldn't happen. Even the best jumpers can fail in single competitions but in the long run their skill should match that of the online players.
In that case there's a bug because in overall competition (10 races) I destroyed the CPU jumper who had 1600 (remember this is large hills only). I also had 15 CPU players with a skill of 1000; the one with 1600 finished second but not by as clear margin as the difference in skill would suggest.

Need to create a more varied testing environment with more jumpers. Could be that it's related to something like the amount of competitors again...

Re: CPU jumpers

Posted: 30 May 2012, 17:39
by Jussi Koskela
If there's any bug I'll be happy to fix it :)

Re: CPU jumpers

Posted: 30 May 2012, 17:50
by Austrian_Skijumpfan_94
http://speedy.sh/uv9rZ/Ski-Jumpers.rar

PAc0k with with about 220 jumpers

Re: CPU jumpers

Posted: 30 May 2012, 18:12
by h2min
Austrian_Skijumpfan_94 wrote:http://speedy.sh/uv9rZ/Ski-Jumpers.rar

PAc0k with with about 220 jumpers

Thank you so much.

Re: CPU jumpers

Posted: 30 May 2012, 19:44
by greex1
all jumpers from the season 11/12:
http://speedy.sh/KgcEw/Ski-Jumpers.rar
lack of real clothes.

Re: CPU jumpers

Posted: 31 May 2012, 16:05
by pepsiman89
it also seems that the CPU jumpers fall way too often

Re: CPU jumpers

Posted: 31 May 2012, 16:27
by Jussi Koskela
pepsiman89 wrote:it also seems that the CPU jumpers fall way too often
The fall rate is based on the stats from the online game (length, skill and wind are taken into account). I want that the players have equal chances to beat the CPU players even if it resulted unrealistic amount of falls.

One problem could be that the online players were pursuing only the maximum length in the qualification round if they know that they will qualify and this raises the percentage of falls. (I am not differentiating the different rounds any way when I analyze the stats from the online game.)