,,Flowing Time"
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Artur Zięba
- Posts: 2
- Joined: 25 Nov 2025, 10:46
,,Flowing Time"
Recently, I’ve had quite a few ideas for improving the game, but most of them have already been implemented. However, I would like to share one of these ideas. Namely, introducing so-called “flowing time” during a competition. That is, we set the competition to take place in March at 17:00. Fifty competitors take part. The competition begins while it is still daylight, but as it progresses, it gradually gets darker, and it ends under artificial lighting — just like in real life. For now, the competition both starts and ends with the same lighting conditions.
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Jussi Koskela
- Site Admin

- Posts: 3937
- Joined: 22 Jan 2007, 14:42
- Location: Finland
Re: ,,Flowing Time"
My own graphics engine does not support dynamic lighting, so it would significantly increase the loading time for each jump.
Re: ,,Flowing Time"
I'd either add a setting for how many jumps between each refresh of the hill and/or just do it only between rounds.